Music and Game Production!

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Have you created any music?


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SiggaNike

Best Producer for DMFrenzy
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Hey DMFrenzy Community!,


Just wanted to let you guys know that I create music in all genres except Country, and I know how to create games; everything from the source, SQL(if you use it) and server management!

If you want tutorials on how to make music, or want to buy any music from me, PM me!

If you want any tutorials to game production, leave a message here!

I'd be glad to share my knowledge with this community!

*Lets get a conversation going with how many people make music or has created their own game!*

Thanks again!
 

kennyl

not a bug; a feature
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"SQL and Server Management"

So from my point of view server management is a broad term, can you be more specific about the services and the distros or the operating systems that you work with?

Also, do you have a GitHub?
 
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SiggaNike

Best Producer for DMFrenzy
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Posts
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"SQL and Server Management"

So from my point of view server management is a broad term, can you be more specific about the services and the distros or the operating systems that you work with?

Also, do you have a GitHub?

Sure, I'll tell you. So as far as server management, I've ran my own game that has actually made a small bit of profit from. So this required managing the game from the server aspect of things. This means management in terms of making sure that the game ran at its most optimal and peak performance. Usually when things would get slow, it would be because of too much being on the server or something within the code of the game made it slow, so I had to run LOTS of trial and error. Iv'e learned from coding that in order to figure things out that you don't know, you either mess things up until you get it right, or you Google it/ YouTube it.

I ran this game off of Windows Server 2008 R2 I believe and then made the switch to Windows Server 2012. I don't use GitHub but I've looked into using it to share and to upload things that I've worked on in the past. As far as SQL, the game required SQL Management because in this game there was a loot database and the login information was stored into the SQL so, if there were any troubles, my team and I could go straight there and fix the problem. Other times, I'd have to manually update the looting system within the game if I were to add new items, so I'd change the code, then the SQL so it would match. All of this was done with C++.
 
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kennyl

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So I guess I have a couple of questions, why Windows Server and why a relational database? What kind of traffic was the game seeing? C++ runtime could be done on Linux and in theory the services to run it would be less expensive as you could choose some RHEL distro or some other distro of Linux and not have a Windows Server license fee.

GitHub is fun and I'm a Linux Administrator sooo yea...

also not trying to sound like a dick just curious :D
 
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SiggaNike

Best Producer for DMFrenzy
SERVER VIP
Joined
Feb 4, 2018
Posts
109
Credits
21396
So I guess I have a couple of questions, why Windows Server and why a relational database? What kind of traffic was the game seeing? C++ runtime could be done on Linux and in theory the services to run it would be less expensive as you could choose some RHEL distro or some other distro of Linux and not have a Windows Server license fee.

GitHub is fun and I'm a Linux Administrator sooo yea...

also not trying to sound like a dick just curious :D

You're fine man ;) I'm a beginner/intermediate coder and a very experienced music producer offering help/tips! On the gaming side, I used windows because that's how I was shown. I know you can use Linux and Linux is easier im assuming, but I never dived into it. Also the same with SQL, the source I was working with at the time used SQL Management so I just got accustomed to it and learned it like anything else.

All Love man I'm here to Improve and Share!
 
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