Now I want to address this issue before Untitled releases the SJ servers. I think that the pistol rounds format is a little bit unbalanced and could use a bit of tweaking. So below here are my suggestions:
P250 (T side): 0% chance of getting armor; 33% chance of getting 2 flashes; 33% chance of getting a smoke and a flash; 33% chance of getting a HE and a flash.
Tec-9: 0% chance of getting armor; 33% chance of getting a flash; 33% chance of getting a HE; 33% chance of getting a smoke.
CZ-75 (T side): 0% chance of getting armor; 33% chance of getting a flash; 33% chance of getting a HE; 33% chance of getting a smoke.
Dualies (T side): 0% chance of getting armor; 25% chance of getting a molly; 25% chance of getting a HE; 25% chance of getting a smoke; 25% chance of getting 2 flashes.
Glock: 1/4 of the players have a 100% chance of getting a set of utility that is worth $800. The rest of the 3 players get body armor.
Deagle (T side): 0% chance of getting armor
USP/P2000: If there's no one on the team with a pistol worth $500 and above, a random player using the USP/P2000 will get a defuse kit with have a 33% chance of getting a smoke, 33% chance of getting 2 flashes, and a 33% chance of getting an HE. The rest of the players using USP/P2000 will have armor.
Dualies (CT side): If no one on the team has a defuse kit, they'll be given one. If there is a player using the P250 on the team alongside another player with the dualies, there's a 100% chance that ONE of them will get a defuse kit. If the player with the dualies doesn't get a defuse kit, there will be a 33% chance of getting a smoke, a 33% chance of getting 2 flashes, and a 33% chance of getting an HE. 0% chance of getting armor.
P250 (CT side): If no one on the team has a defuse kit, they'll be given one. If there is a player using the dualies on the team alongside another player with the P250, there's a 100% chance that ONE of them will get a defuse kit. If the player with the P250 doesn't get a defuse kit, there will be a 33% chance of getting smoke, a 33% chance of getting a flash, and a 33% chance of getting an HE. 0% chance of getting armor.
Five-Seven: 33% chance of getting a smoke; 33% chance of getting an HE; 33% chance of getting a flash. 0% chance of getting armor.
CZ-75 (CT side); 33% chance of getting a smoke; 33% chance of getting an HE; 33% chance of getting a flash. 0% chance of getting armor.
Deagle (CT side): 0% chance of getting armor
Revisions:
-If 3/4 players on the T-side have a Glock and the last remaining player has a pistol that requires you to buy it, there will be a 50% chance that the player will have armor. If they don't, they will get a set of utility listed above for the T pistols EXCLUDING THE DEAGLE.
P250 (T side): 0% chance of getting armor; 33% chance of getting 2 flashes; 33% chance of getting a smoke and a flash; 33% chance of getting a HE and a flash.
Tec-9: 0% chance of getting armor; 33% chance of getting a flash; 33% chance of getting a HE; 33% chance of getting a smoke.
CZ-75 (T side): 0% chance of getting armor; 33% chance of getting a flash; 33% chance of getting a HE; 33% chance of getting a smoke.
Dualies (T side): 0% chance of getting armor; 25% chance of getting a molly; 25% chance of getting a HE; 25% chance of getting a smoke; 25% chance of getting 2 flashes.
Glock: 1/4 of the players have a 100% chance of getting a set of utility that is worth $800. The rest of the 3 players get body armor.
Deagle (T side): 0% chance of getting armor
USP/P2000: If there's no one on the team with a pistol worth $500 and above, a random player using the USP/P2000 will get a defuse kit with have a 33% chance of getting a smoke, 33% chance of getting 2 flashes, and a 33% chance of getting an HE. The rest of the players using USP/P2000 will have armor.
Dualies (CT side): If no one on the team has a defuse kit, they'll be given one. If there is a player using the P250 on the team alongside another player with the dualies, there's a 100% chance that ONE of them will get a defuse kit. If the player with the dualies doesn't get a defuse kit, there will be a 33% chance of getting a smoke, a 33% chance of getting 2 flashes, and a 33% chance of getting an HE. 0% chance of getting armor.
P250 (CT side): If no one on the team has a defuse kit, they'll be given one. If there is a player using the dualies on the team alongside another player with the P250, there's a 100% chance that ONE of them will get a defuse kit. If the player with the P250 doesn't get a defuse kit, there will be a 33% chance of getting smoke, a 33% chance of getting a flash, and a 33% chance of getting an HE. 0% chance of getting armor.
Five-Seven: 33% chance of getting a smoke; 33% chance of getting an HE; 33% chance of getting a flash. 0% chance of getting armor.
CZ-75 (CT side); 33% chance of getting a smoke; 33% chance of getting an HE; 33% chance of getting a flash. 0% chance of getting armor.
Deagle (CT side): 0% chance of getting armor
Revisions:
-If 3/4 players on the T-side have a Glock and the last remaining player has a pistol that requires you to buy it, there will be a 50% chance that the player will have armor. If they don't, they will get a set of utility listed above for the T pistols EXCLUDING THE DEAGLE.

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